11/27/09

Improved Jedi Temple Hallway Texture Maps, continued

Brad's making progress on our digital fire and smoke. Here's his latest test footage (using the Carinda homestead model):

Pretty sweet! He's making more improvements, like making the flames shorter and less "stringy." But we're a big step closer and I can't wait to get my hands on the final version!

I spent last week improving the texture maps and geometry on our Jedi Temple Hallway model.

Here are before-and-after comparisons of Scene C115b (when Brad is escaping from the Jedi Temple):

I improved the lighting, added reflectivity to most of the surfaces (which makes everything look more 3D and realistic, rather than CG), and stuck a vase in that bump-out to make it look more Jedi Temple-like.

Here's a before-and-after comparison of Scene C115c (Brad muttering, "I have a bad feeling about this" before opening the blast door and revealing a bunch of droidekas):

As you can see, I removed that weird middle-wall (on the left) and added our Jedi statue to the background. I originally created that Jedi statue for our exterior Jedi Temple set, but we changed the exterior camera angles so the Jedi statue was no longer visible. Rather than waste our super-cool model, I stuck it in the background of this shot. :)

Here's a before-and-after comparison of Scene C115d (the background of Brad's reaction shot after he opens the blast door and is confronted by a bunch of droidekas):

This camera angle probably shows the most modifications to our Jedi Temple Hallway model. I completely changed the windows to look more Jedi Temple-like, and I also added those Jedi columns (which I kitbashed from the Jedi Council Chamber model).

Here's the final before-and-after comparison of our droidekas (which, unfortunately, aren't animated yet -- that's going to take a LOT of work!):


Of course, these are not final images. They're just another iteration in our evolution towards final footage. I still have to fix the lighting, improve the texture maps even more, etc. But it's another important step towards our final movie.

Later,
Bob

No comments:

Post a Comment