Showing posts with label med center room. Show all posts
Showing posts with label med center room. Show all posts

7/18/10

Improved Med Center Room and Star Destroyer Bridge

I added some shininess and reflections to the Med Center Room's texture maps. Here are before-and-after pictures:

It's hard to see the changes in these compressed images, but they're most obvious if you look at the droid.

We don't have a 3D model for the Venator-class Imperial Star Destroyer bridge, so we were using a kitbashed version of the Death Star Tower. However, we were never happy with the way it looked, so we ended up using the Imperator-class Imperial Star Destroyer bridge. Here are before-and-after comparisons of Scene 297:



MUCH better, right?

Here's another before-and-after comparison, this time from Scene F402:




And here's the last before-and-after comparison, this time from Scene F414:



Hopefully you'll agree that moving the Venator-class Star Destroyer bridge scenes to the new 3D model was a huge improvement.

Anyway, I gotta go.

Later,
Bob

9/25/09

Re-Texture Mapped Med Center Room

Unfortunately, we didn't shoot live footage last Friday. :(

We haven't shot live footage since I moved, so we had some technical difficulties with our set. However, we're pretty sure we figured things out, so we're currently scheduled to shoot live footage on 10/10 and 10/24.

On the bright side, we needed to create/buy some props anyway, so we're using the extra time to build/buy the necessary props.

Since I didn't have any live footage to play with, I improved the texture maps on the med center room. Here's a before-and-after comparison:

Hmmm... seeing these side-by-side for the first time, I'm realizing the changes aren't as obvious in these tiny little pictures. Here's a bigger version of the "after" picture:

I changed lots of things, but they're still hard to see in this compressed image. The biggest changes are the lighting and re-texture-mapped kitbash droid.

Since we won't have live footage for a few weeks, I'm going to continue improving texture maps. I'll probably do Bibble's Bar next...

Later,
Bob