Showing posts with label Jedi comlink. Show all posts
Showing posts with label Jedi comlink. Show all posts

10/23/09

Improved Props and Backgrounds

First of all, thanks for the comments on the previous post. It's funny how shots that were state-of-the art for us a year or two ago now look totally amateur. It will be interesting to see what our final footage looks like. I can't wait!

Brad and I built new Jedi comlink and Merr-Sonn bomb props. Here are before-and-after pictures:

The 1st picture shows the original Jedi comlink (a store-bought "Star Wars: Episode 1" walkie talkie) and the original time bomb prop (which I clunked together, mostly from a battery charger).

The 2nd picture shows the re-painted Jedi comlink (which more accurately matches the Jedi comlinks in "Star Wars") and a completely new time bomb prop (we'll probably add a countdown display on that translucent screen in post-production).

Even though we only re-painted the Jedi comlink prop, it looks much more accurate:

There are slight differences between our repainted Jedi comlink prop and the real props used in "Star Wars," but I think ours look good enough. Also, in case you were wondering, we went with gray instead of silver because silver creates too much green spill, which means we can't chromakey the footage.

On the CG side, I had to go back and retrofit a bunch of our CG-only scenes to match our new live footage scenes (i.e. Brad in the Jedi Starfighter cockpit). Here are a bunch of before-and-after comparisons:

Scene B100 (Brad flying over the Coruscant cityscape on the way to the Jedi Temple):

If you remember, that's a whip-pan shot where the camera moves quickly from left-to-right as it follows the Jedi Starfighter. The new scene looks so beautiful that I had to include another shot from the end of that scene:

I added an arrow so that you can see the Jedi Starfighter as it banks to the left. What a gorgeous shot! :D

Here's Scene B102a (the Jedi Starfighter landing at the Coruscant spaceport):

Hmmm... I just realized that 2 of our new-and-improved shots (Brad in the Jedi Starfighter cockpit, and the Jedi Starfighter landing at the Coruscant spaceport) are in our blog header graphic (above). Pretty funny that we've already improved those shots...

Anyway, here's Scene B102b (close-up of the Jedi Starfighter landing at the Coruscant spaceport):

Yes, I removed the Outrider model from the new shot. (You can see its blue engine and fuselage in the "before" shot -- it looks kind of like a runt Millennium Falcon, and it's facing 2 o'clock in the "before" picture if you're having trouble spotting it). I decided the Outrider just added visual clutter and unnecessary size to our 3ds file, so I deleted it. I don't think the scene is lacking from its absence...

Here's Scene C118 (Brad climbing into the Jedi Starfighter cockpit as he escapes from the pursuing Clone Troopers):

Like the previous shot (Scene B102b, above), I removed an unecessary spaceship (in this case, the blue/silver concept Jedi Starfighter model) for the same reasons as above.

Scene C119b (Clone Troopers shooting at the Jedi Starfighter as it lifts off from the Coruscant Spaceport):


Scene B121 (close-up of the homing beacon getting shot onto the Jedi Starfighter's fuselage):


And finally, Scene B122 (the Jedi Starfighter streaking away as Brad escapes from Coruscant):


Looking at all of the new-and-improved scenes, you may have noticed continuity issues between them -- mostly with color-correction, but also with traffic streams and other details. I know... I know... I'll fix those later...

In fact, I think some of those shots are too dark, so I'll probably brighten them too... later.

We're shooting more live footage of Brad tomorrow, so we should have more super-cool pictures in the next blog post. We almost had to cancel because I ordered Jedi belt pouches for Brad's costume, but they didn't arrive until this afternoon. Talk about last minute!

Later,
Bob

10/2/09

Props, Improved Texture Maps, and the CSD Studios Title Sequence!

We finally have a "CSD Studios" title sequence!

Thanks to everyone who voted. It was surprisingly close among the top 3 choices, but this version won in the end. I'd also like to thank Videocopilot.net for their awesome tutorials which have helped us tremendously during this project.

I think I mentioned previously that we're scheduled to shoot live footage next Sat. I can't wait! In preparation for shooting, we've had to buy/create a bunch of props:

The Jar Jar Binks doll is for the scene when a Stormtrooper steps on it after massacring the Carinda family. I can't wait to shoot that scene (mostly because I can't wait to step on Jar Jar Binks)!

The 2nd picture shows 2 props: a Jedi comlink, and a prototype command-detonated bomb.

Rather than building our own Jedi comlink, it was faster, easier, and probably cheaper to just buy an off-the-shelf "Jedi comlink" walkie-talkie. Unfortunately, it looks a little different from the Jedi comlink props used in the "Star Wars" movies:

As you can see from the 1st Jedi comlink and the 2nd Jedi comlink (above), there appear to be slight variations in the actual props (look at the top of each prop). So it shouldn't matter too much that our Jedi comlink walkie-talkies are a little different too. Of course, we'll paint ours silver and cut-down the antenna, but other than that we'll probably use our off-the-shelf walkie-talkie as-is. (BTW, the 3rd Jedi comlink, above, is just a rear view -- it isn't a 3rd variant.)

Also, back up to the picture of our Jedi comlink walkie-talkie and the command-detonated bomb prop (a couple pictures above)... since we were originally going to shoot live footage a few weeks ago, I rushed to throw together a "bomb" prop. It looks pretty crappy and I wasn't very happy with it, but it was better than nothing. Fortunately, since shooting got postponed a few weeks, we have time to build a better "bomb" prop, so we'll have something cooler-looking in the final footage.

On the CG-side, I tweaked our shot of the Stormtrooper getting his head blown off. When we shot this live footage, Brad missed catching me and I fell flat on my butt. As a result, you could see me backpedal trying to cushion my fall -- good for my butt, but bad for footage of a Stormtrooper who's supposedly dead and falling to the ground. :(

To make the shot look more realistic, I switched to a "digital fall." In other words, I digitally moved/rotated the live footage to make the Stormtrooper fall straight backwards, limp as a noodle. Here are pictures of the original scene:

You can definitely see my knees bending as I backpedal to soften my fall. Here's the improved scene, using a digital fall:

As you can see in the 1st picture, I'm stiff as a board as I fall backwards, and I also fall faster since my legs aren't slowing my fall (that's why I'm missing in the 2nd picture). I also added a digital blur to simulate motion blur.

I improved the texture maps on the Carinda shuttle. Here are before-and-after pictures:

More weathering and realistic textures on the "after" picture. I also improved the background mountains.

Here's another before-and-after comparison so you can see the texture mapping up-close:


Finally, I improved the texture maps on our Jedi Databank model. Here are before-and-after comparisons:


Here are reference pictures from "Revenge of the Sith" and "Star Wars: Movie Battles II" (an online game):


Here's another before-and-after comparison:

Aside from the fact that Brad's "Stormtrooper stand-in" is missing, you can see that I changed the wall detailing to more-accurately match the reference photos above.

That's it for last week. I don't know how much CG work I'll get done this week, since I'll be preparing for our live shoot on Sat. We'll see... Either way, there should be some awesome pictures -- live footage and/or CG!

Later,
Bob