Improved Jedi Temple Hallway Texture Maps

I've been busy with other stuff, so I haven't had much time to work on our movie lately.

Plus, I spent a bunch of time trying to add "dirt" to our texture mapping to make buildings and other objects look dirty (and more realistic). Unfortunately, I haven't figured it out yet so I burned a bunch of hours with nothing to show for it (yet).

I'm currently improving Jedi Temple Hallway model. Here's a before-and-after comparison of Scene C115d (Brad's reaction shot when the blast door opens revealing a bunch of droidekas):

I replaced that sculpture (which is seen in "Return of the Jedi" in the Cloud City scenes) with a hologram of a planet, which I got from this reference picture of the Jedi Temple:

If you look carefully at the top-left of this picture, you can see the planet hologram that I'm talking about. Here's a close-up:

I'm still improving the geometry and texture mapping on this model, so that's the only picture I have so far. Even that picture may not be final, but it's what I have for now so you can at least see the work-in-progress.

We've scheduled 2 more shooting days the 1st 2 weeks of December. Most of the footage we shot over the past 1-2 months turned out to be animatic-quality, so we're pretty much re-shooting everything.

However, not all was wasted. If we hadn't shot that live footage, we wouldn't know how to improve the shots for the re-shoots. We'll re-shoot as many times as it takes to get the quality we're after.

Happy Thanksgiving!

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