Anyway, I just finished improving the texture maps on our Coruscant Spaceport model. Here are before-and-after comparisons:
At first glance, they may look the same, but I added shininess and reflections. Here are some places to look to see the difference:
- The building on the bottom-left "pops out" more.
- The cylindrical tower and its connecting wall on the top-right is also more three-dimensional.
- The red airbuses look more metallic.
- The landing platform surface (bottom-right) is a little dirtier and, in my opinion, more realistic looking.